Rimworld

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Going for my second ice sheet run ( lemmy.world )

I'm allowed to mine one mountain tile for 120 days. After that I'm on my own. Started with 2000 wood and basically all other resources relative to 8 starting colonists instead of 3. Using a mod that allows me to call for trading ships. My goal is to make a ship and get all 8 starting colonists to survive

The story of my dumbass traitor ( lemmy.ml )

Little Miss Gray over here was a refugee we took in. Then everyone else in the colony died of the plague, except for the slave. Then she "betrays" us and rebells... against the guy she had already enslaved? And just destroys the whole base for no reason, sets a bunch of electronics on fire, and dies of heatstroke....

Any mods that expand on vanilla relations?

Colonists often have pre-existing relatives that are out there in the world somewhere, but this is hardly ever relevant except when your colonist gets a debuff because their great-grandson they never met died half way across the map, or worse, when their own relatives raid you and you end up killing them. I mean, sure you can go...

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